I’m going to spontaneously combust if I don’t play A Link Between Worlds soon. Seriously. My hair’s melting off my scalp and my skin won’t stop turning to ash. And all because the K-Mart pre-Black Friday deal that I hyped didn’t include videogames. Yep. I’m the one who jinxed it. Please send all hate mail to my About page. I’ll see to your death threats soon as I get a some free time.
Anyway, in honor of Link’s newest ability to transform into a cave painting, I’m rocking out a Zelda-themed list of my favorite gimmicks in the series. “Gimmick” may not be the best word, but it’s the best catch-all I can think of for things such as…
5. The Four Swordsmen (Four Swords, Four Swords Adventures)
Two guys putting their lives on the line and another two doing absolutely nothing? Sounds like Four Swords to me!
The latest Wii U Mario game is getting a ton of praise for it’s four-player scrambling and puzzle-solving, but it’s been done before. Over a decade ago, actually. If you and your buddies owned a GBA copy of Zelda: A Link to the Past (and those cumbersome link cables), you had your ticket to the world of four-player puzzle-solving. You also had a lot of yelling and leadership struggles, but where’s the fun in contentment?
4. Time Travel (Ocarina of Time)
Back so soon? He’s got a well to drain.
It may seem straightforward compared to the three-day time cycle in Majora’s Mask, but Ocarina’s back-and-forth time travel opened up a world of story and gameplay wrinkles from the moment Link yanked the Master Sword from it’s pedestal. Who could forget their first steps into the ruined, ReDead-infested Hyrule Market as an adult? And just when you thought the trip to the future was a one-way deal, the Well and Spirit Temple beckoned for Link in his youth.
3. Sword Motion Controls (Twilight Princess, Skyward Sword)
The Lightsaber duel of your dreams. Sort of.
I don’t care how limited the sword controls were in Twilight Princess–they were a dream come true. Indisputable magic if you’re a Zelda fan. And then Skyward Sword took it to a more comprehensive level with Wii Motion Plus Controls. Not only did this make for a fuller range of slashes, but it made for a few unforgettable sword duels with Ghirahim. Fake high, slice low.
2. Mask Collecting/Transformation (Majora’s Mask)
Who’s saying no to that face?
Arguably the greatest sidequest in all of gaming, the mask collecting in Majora’s Mask was punctuated by the three transformation masks that catalyzed a Zelda gameplay experience like no other. It was enthralling enough to roll around as a Goron and swim at stingray pace as a Zora, but utilizing Link’s transformations for the sake of puzzle-solving took it to a higher echelon.
1. Dawn of the First Day: 72 Hours Remain (Majora’s Mask)
That’s not the face of a moon who’s second-guessing Armageddon.
A lot of games involve ticking clocks and time travel. A lot of games involve living worlds full of NPCs with daily plans and paths. But no game quite combines the two like Majora’s Mask, where you have to be somewhere at some time… all of time. And even if you blew off the sidequests in favor of the main game, you still had that angry-ass moon to worry about. Three days is all you’re getting, but let’s not forget this is Link we’re dealing with. Slow down time, jump ahead, and reboot the whole thing when Armageddon approaches.