Ubisoft axed Far Cry 3 voice actor for prior success with Deus Ex game

Next time two years of your professional life goes to waste, think about voice actor Elias Toufexis, who recently revealed that Ubisoft pulled him from Far Cry 3 after recording the voice of protagonist Jason Brody for two years. Toufexis (good luck pronouncing that one) voiced Deus Ex: Human Revolution’s protagonist Adam Jensen, and had enough success to make Ubisoft uneasy:

“I played [Jason Brody] for two years, did the voice and when Deus Ex came out [Ubisoft] replaced me because they were nervous that … ‘We don’t want people playing this game and thinking of another game.'”

As with live-action performers, it’s common for voice actors to dabble in different game franchises. What hurt Toufexis in this case was the fact that he bestowed his “normal voice” on both protagonists, thus creating a potential situation where Far Cry 3 players could potentially find Toufexis’ voice jarring, had they played Deus Ex.

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Every time Adam Jensen opened his mouth, his VA came one step closer to losing his job.

I understand Ubisoft’s logic here, but this makes for an odd double-standard in the world of entertainment. I’ve never known anyone who walked into a Batman movie and found Christian Bale’s presence unsettling due to his prior role as the murder-obsessed protagonist of America Psycho. Granted, live-acting and voice acting are two different beasts, but how many times have you watched a Harrison Ford thriller and instantly thought of Han Solo or Indiana Jones? And yet the directors of Air Force One, The Fugitive, etc. didn’t pull the plug on Ford.

Video game voice acting becomes more controversial by the week it seems. Hollywood voices continue to trickle into our digital worlds, and Beyond: Two Souls may end up as a watershed game in terms of determining the fate of “game actors.” This recent news of Toufexis’ firing only throws more on the pile. Can top voice actors survive without modifying their voice for different roles? And what about familiar voices of Hollywood actors–aren’t they every bit as unsettling as the sounds coming from mouths of big-game VAs?

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PS4 launch titles misfiring till 2014

The theme for next-gen news over the past few days has been “next-year.” On Tuesday Ubisoft announced that their stealth-action game Watch Dogs wouldn’t reach gamers till Spring 2014–a huge letdown considering it was among the most hyped PS4 launch titles. Today, the PS4-exclusive racer Driveclub saw its own release pushed back to February.

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Amazon and GameStop had to provide alternatives for those who pre-ordered the PS4 Watch Dogs bundle.

For most, the loss of Watch Dogs is the tragic news, but the biggest losers are the PS4 and Xbox One. Let’s be honest: system launch days have been embarrassing in recent years. Aside from Halo back in 2001, can you name any other launch game that set the world afire? Zelda: Twilight Princess was technically a Gamecube title, so don’t get cute, Wii fans. That leaves you with Perfect Dark Zero for 360, Resistance for PS3, and all of last year’s ports for Wii U. If you want to go portable, take your pick from 3DS’s opening day hodgepodge or Uncharted: Golden Abyss on Vita. Have a favorite yet? Yeah, me neither.

Launch day has become misfire day ever since the glory years when you could pick up Super Mario World or Super Mario 64 on day one. The problem–at least in my view–is that focus has shifted from software to hardware. Gone are the days when you bought a Nintendo system to play the new Mario. Instead, consumers and media members can’t stop talking about PS4 and XBONE–the systems themselves. E3 2013 generated more headlines about used-game policies and online capabilities than anything else. Whether gamers were defending or urinating on Microsoft, their opinions targeted XBONE, not its games. To be fair, homogenized 3rd-party lineups have diminished exclusive software as a selling point, but still–why don’t we care about the games anymore?

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N64 released with only two games, but no one cared since Super Mario 64 was one of them.

No one could blame Sony and Microsoft for releasing their next-gen consoles right before the holidays, but their launch lineups are a bit undignified. I suppose if you crave Killzone or Battlefield, there’s a case for purchasing a PS4, but with all the hot PS3 and 360 titles on the way, waiting is the wise man’s move. That is, if you’re wise enough to value software over hardware.