The Collectionary: A new haven for game collectors

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If you’ve been following this blog, you’ve probably noticed that I’ve been AWOL for a good chunk of the past month. Well, like it or not, I’m back. And you can thank one of the moderators from The Collectionary for giving me a reason to reboot Title Screen.

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Want a dead sexy Majora’s Mask-skinned N64? They got it.

The Collectionary is a nifty little site that enables gamers to buy or sell games and keep track of their collections. The site’s video game section is still young, and they’re currently looking for moderators who are willing to help build “the dictionary of every Video Games collectible ever made.” If you’re feeling ambitious, look into joining forces with them.

And Merry Christmas from Title Screen!

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First Impressions: Metal Gear Rising: Revengeance

Uh oh. It’s hybrid-spinoff time in the Metal Gear universe. Add one cup Ninja Gaiden, one cup Metal Gear, stir, add loads of Raiden, and you’re left with Metal Gear Rising. And believe it or not, it tastes pretty damn good. Even if there are some empty calories.

Here’s the deal with Rising. If you come in hoping for Ninja Gaiden’s rewarding difficulty and fluid, meticulous combat, you’ll be disappointed. That’s not say the gameplay isn’t fun–I’m having a blast, thanks–but it’s much more button-mashy than what I’ve come to expect from action games. Combat mostly consists of weak and strong sword attacks (the button-mashy parts), but you also have “Blade Mode” which enables you to slow time and slice maniacally at an enemy once you’ve saved up enough “Electrolytes” from battle (bring some Gatorade, kids). Slice up a weakened enemy and you’ll garner his energy core, which will restore your health and set you up for another run through Blade Mode. Blade Mode felt a bit clumsy at first, but soon the gameplay quirk of slicing up enemies and chaining combos uplifted the combat experience above mere hack-n-slash.

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Ripping out enemy cores restores your health and lets you chain Blade Mode combos.

If you’re surrendering gameplay depth, at least you get a solid story in return. Rising’s storyline is intriguing from the moment you press Start and the pacing is downright relentless. Although the cast of villains isn’t as memorable or developed as previous terrorist gangs from the series, Rising carries the authentic feel of a Metal Gear game. Despite being of an entirely different genre, it stays true to the franchise. Codec calls, stealth kills, and cardboard boxes all exist on the intricate level we came to expect in MGS1-3. I’d even go as far as saying that Rising is more of a Metal Gear game than MGS4. Seriously.

As of now I’m roughly seven hours into MGR and loving Hard mode (if you happen to pick this one up, play it on Hard–the game is forgiving with it’s checkpoints). Though I can’t quite recommend it to the Ninja Gaiden crowd, if you’re a Metal Gear buff or a casual action game fan, go out and grab this one.