If you’re craving an RPG that looks like Final Fantasy IX and plays like Final Fantasy V, then grab your 2014 calendar and circle February 7th. Bravely Default, a spiritual sequel to 2010’s Final Fantasy: The 4 Heroes of Light, seeks to revive the days of crystal hunting and turn-based battling on the 3DS.
Though I tend to be skeptical about gorgeous Square Enix games these days, Bravely Default won a lot of critical praise at the time of its Japanese release last year. The game’s battle system echoes that of classic RPGs: attack, magic, and building characters through a job system. However, it’s 2013–we need a twist, don’t we? Well, pay attention: Every action consumes a certain amount of “Brave Points,” which can be hoarded for the sake of combo barrages. How you manage your consumption of Brave Points determines the flow and success of battles, and you can even get excessive and final your point tally in the negatives. Check the second-half of the video below for some battle footage:
Bravely Default erupted over Japan’s sales charts last year, selling 140,000 copies in its first week. Our Asian friends are getting an updated version of the game on December 5th, which offers some gameplay tweaks and a significant cut-down on game length (a dip from fifty to thirty hours). In true class-RPG tradition, us English-speaking folk will receive this “easier” edition when the game hits the West in December (Europe/Australia) and February (US).