Though I snag a physical copy whenever I can, the list of positives is ever-growing when it comes to digital game sales. In addition to a) preserving classic games, b) making rare games obtainable, and c) directing consumers’ money to the right places (the game companies), digital sales eliminate a tired excuse used by hesitant publishers: “All that packaging costs us money.”
Phoenix Wright: Dual Destinies hit American 3DSes last week without ever hitting US shores, and I’m okay with it. If I have to sacrifice a little white box and instruction booklet to play the newest entry in the Phoenix Wright series, then let’s sacrifice. Seriously, start a fire, get your animal skulls out, and rip my heart out Indiana Jones-style for all I care. I just want to play the damn game.
What has blown me away since the announcement of Dual Destines’ digital release has been the negative fan feedback. Whether you’re browsing a GameFAQs message board or checking a YouTube comment section under the game’s trailer, you’re bound to come across folks saying they won’t touch the game because they can’t physically touch it.
Here’s a thought: Instead of worrying about the touchy, feely, tangible, dust-collecting aspects of hard copies, be grateful you can experience the game in its fully-localized glory. It’s your call: digital-only Phoenix Wright for $29.99 or a slew of Japanese language and culture classes.
And, oh by the way, if you ever want to see Phoenix Wright games hit store shelves again, boycotting the newest game in the series won’t bolster the cause.