Too little, too late? New Zelda to make legitimate use of 3D in the wake of the 2DS era

Just when you thought I’d get through a full week without Zelda speculation, this comes to my attention. According to Gamespot, Zelda producer Eiji Aonuma stated last week that A Link Between Worlds will incorporate 3D effects that impact gameplay. My guess is that 3D visuals will help distinguish height differences that may appear unclear in 2D. Height played a role in the E3 Trailer, with Link launching skyward to reach upper floors of a dungeon. How else the 3D benefits puzzle-solvers is anyone’s guess for now.


That red smiley-face in the bottom corner is actually a launching pad. It’s likely that 3D effects were implemented to make vertical-jumps more discernible.

The other half to this story is the fact that the unveiling of the 2DS shook up Aonuma’s plans. Though he didn’t unload specific details, he did claim to make changes so ALBW could fully function at as 2D-only experience: “We found out about the 2DS during development, not before, and we also made changes so that we were sure that you could still play and solve the puzzles only with 2D.”


 The paths that cave-drawing Link can take may be easier to distinguish in 3D.

This all echoes back to my earlier thoughts on the 2DS and what it means for the future of 3D gaming (if there is a future). Though gamers and journalists alike have labeled the 3DS’s namesake effects as “gimmicky” and “unnecessary,” Aonuma was clearly trying to prove otherwise with this latest Zelda installment. Then the 2DS arrived at the most awkward of times. In one corner we have Nintendo’s golden franchise ushering in some potentially innovative 3D effects, while in the opposite corner stands a brand new system model that may as well carry the casket for the original 3DS.

Your winner? Flat-screen gaming. For now. But don’t be surprised if some of Aonuma’s ideas leak into future games.


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